Eliminate Reasons To Hold Back

Here’s a quick thought about what we do and the creative process. Sure, in our work we have to “color inside the lines”. That’s part of the whole process. We are part of teams that help us prepare performances and evaluate what happens in rehearsals. The final product belongs to many contributors. Still, I runContinue reading “Eliminate Reasons To Hold Back”

Pivot…  Spin…  Adapt

In your work as an interactive character, the Yes part of “Yes, and…” means accepting what the guest sends your way. The And is your response. Now, you could And them from a menu of lines or bits you know usually work. Imagine, instead, using their offer to make the connection more real. What ifContinue reading “Pivot…  Spin…  Adapt”

Recover A Scared Kid

A quick tangent. As I was writing, I traced these interactive character ideas back to the one standing rule, “Do whatever it takes to Recover A Scared Kid”. When a character unintentionally scares a kid, performers usually do one of three things: Fumble around until someone moves the sobbing kid away and the meet andContinue reading “Recover A Scared Kid”

Connections

We are created with a deep, instinctive drive to belong, to love and to be loved. Connecting is a fundamental human need. It is so ingrained in us, we make the decision to like or reject someone in a matter of seconds. It’s a survival mechanism. We are hardwired to do that. To our instincts,Continue reading “Connections”

Connections and Interactions Create Relationships

There are two kinds of performers in a theme park. Those who entertain and those who connect and interact. Two separate approaches to the work. Each one has it’s place – when applied in the right situation. I’m writing about working inside an immersive environment, one on one, with a visitor. Immersion in the storyContinue reading “Connections and Interactions Create Relationships”

A Little History

Defining The Why is your key to creating a full character. The work to build a full character is one half of the job. The other half, in interactive entertainment, is connecting the character with visitors. Before I get into connecting, a little flashback on how these ideas came into being. I was responsible toContinue reading “A Little History”

Stay Away From The Feels. Take Action.

If the Goal is the heart of a character, Action is the blood. Without Action, nothing works. Actions are all the things characters do to get what they want. Characters choose different actions in response to different conditions. Feelings really don’t have that much to do with it. A performer with a new character willContinue reading “Stay Away From The Feels. Take Action.”

The Why Part Three – Why Am I Asking Why?

Get the answer to The Why question and you will have the goal that your character is driven to accomplish. You will have Why your character is in this place, at this time. And Why the character does what they’re doing right now, at this very moment. You’ve got the heart of the character asContinue reading “The Why Part Three – Why Am I Asking Why?”

The Why Part Two – What to do with the stuff from Part One

In Part One, you learned what to look for when you dive into the source material. You got answers to very specific questions about your character. And the answers came directly from the IP. You now have the clues that will lead you to the treasure – knowing what makes your character tick. The WhyContinue reading “The Why Part Two – What to do with the stuff from Part One”

The Why. First Step – what to look for

The Why is a critical concept in developing a fantastic interactive character. The Why comes in two flavors. You have to have them both. Uncover The Why and you find; 1) The driving reason your character is in this story, 2) The compelling reason your character does what they do at any given moment. AsContinue reading “The Why. First Step – what to look for”