More Behaviors and What They Suggest

The definition of ‘interactive’ is a two-way flow of information, allowing people to influence or have an effect on each other. It’s commonly accepted that, as humans exchange information with each other, only 7% is done with words. Another 38% is in vocal tone. And the greatest factor in human communication (55%) is body language.Continue reading “More Behaviors and What They Suggest”

Seeing Into Someone’s Heart – Non-Verbal Cues

Without thinking about it, everyone does it. People broadcast their level of attention, interest and comfort in non-verbal messages. It’s a peek at what is going on in someone’s heart.  To put it into our terms, these messages are the very first offer you get from your scene partner. As you work, it is criticalContinue reading “Seeing Into Someone’s Heart – Non-Verbal Cues”

Gotta’ Walk the Walk

I’ve been away for a bit. I’m creating a character – using the same tools I talk about in this blog. Walkin’ the walk… Macbeth is the character. The show is an original comedy written by Lloyd Schwartz called Classic Couples Counseling. Lady M and I are one of the five sets of characters fromContinue reading “Gotta’ Walk the Walk”

Eliminate Reasons To Hold Back

Here’s a quick thought about what we do and the creative process. Sure, in our work we have to “color inside the lines”. That’s part of the whole process. We are part of teams that help us prepare performances and evaluate what happens in rehearsals. The final product belongs to many contributors. Still, I runContinue reading “Eliminate Reasons To Hold Back”

Pivot…  Spin…  Adapt

In your work as an interactive character, the Yes part of “Yes, and…” means accepting what the guest sends your way. The And is your response. Now, you could And them from a menu of lines or bits you know usually work. Imagine, instead, using their offer to make the connection more real. What ifContinue reading “Pivot…  Spin…  Adapt”

Recover A Scared Kid

A quick tangent. As I was writing, I traced these interactive character ideas back to the one standing rule, “Do whatever it takes to Recover A Scared Kid”. When a character unintentionally scares a kid, performers usually do one of three things: Fumble around until someone moves the sobbing kid away and the meet andContinue reading “Recover A Scared Kid”

Connections

We are created with a deep, instinctive drive to belong, to love and to be loved. Connecting is a fundamental human need. It is so ingrained in us, we make the decision to like or reject someone in a matter of seconds. It’s a survival mechanism. We are hardwired to do that. To our instincts,Continue reading “Connections”

Connections and Interactions Create Relationships

There are two kinds of performers in a theme park. Those who entertain and those who connect and interact. Two separate approaches to the work. Each one has it’s place – when applied in the right situation. I’m writing about working inside an immersive environment, one on one, with a visitor. Immersion in the storyContinue reading “Connections and Interactions Create Relationships”

A Little History

Defining The Why is your key to creating a full character. The work to build a full character is one half of the job. The other half, in interactive entertainment, is connecting the character with visitors. Before I get into connecting, a little flashback on how these ideas came into being. I was responsible toContinue reading “A Little History”

Stay Away From The Feels. Take Action.

If the Goal is the heart of a character, Action is the blood. Without Action, nothing works. Actions are all the things characters do to get what they want. Characters choose different actions in response to different conditions. Feelings really don’t have that much to do with it. A performer with a new character willContinue reading “Stay Away From The Feels. Take Action.”