“Yes, and…”

The Goal – Each guest becomes a unique, contributing partner in the word of our story. Every time a guest interacts with a character, their feeling of being a valued part of this new world grows deeper and fuller. They go on to explore their new environment, inspired, confident and emotionally connected to this imaginaryContinue reading ““Yes, and…””

It’s Personal

The kind of connection we want between a character and a guest is a personal give and take. A two-way interaction. In the example in last blog entry, we got where the guest makes an emotional connection with the dinosaur. That’s one half of our interaction. Imagine, now, the character incorporates the natural human cuesContinue reading “It’s Personal”

Recover A Scared Kid

A quick tangent. As I was writing, I traced these interactive character ideas back to the one standing rule, “Do whatever it takes to Recover A Scared Kid”. When a character unintentionally scares a kid, performers usually do one of three things: Fumble around until someone moves the sobbing kid away and the meet andContinue reading “Recover A Scared Kid”

How Connections Are Made – First Step

You are wearing a character costume in an immersive environment. You’re staged in one place and there is a queue of guest waiting to meet you. Your job is to connect and have a fantastic interaction with every guest. The most fundamental way to connect with another person is to share eye contact with them.Continue reading “How Connections Are Made – First Step”

Connections

We are created with a deep, instinctive drive to belong, to love and to be loved. Connecting is a fundamental human need. It is so ingrained in us, we make the decision to like or reject someone in a matter of seconds. It’s a survival mechanism. We are hardwired to do that. To our instincts,Continue reading “Connections”

Connections and Interactions Create Relationships

There are two kinds of performers in a theme park. Those who entertain and those who connect and interact. Two separate approaches to the work. Each one has it’s place – when applied in the right situation. I’m writing about working inside an immersive environment, one on one, with a visitor. Immersion in the storyContinue reading “Connections and Interactions Create Relationships”

A Little History

Defining The Why is your key to creating a full character. The work to build a full character is one half of the job. The other half, in interactive entertainment, is connecting the character with visitors. Before I get into connecting, a little flashback on how these ideas came into being. I was responsible toContinue reading “A Little History”

Stay Away From The Feels. Take Action.

If the Goal is the heart of a character, Action is the blood. Without Action, nothing works. Actions are all the things characters do to get what they want. Characters choose different actions in response to different conditions. Feelings really don’t have that much to do with it. A performer with a new character willContinue reading “Stay Away From The Feels. Take Action.”

The Why Part Three – Why Am I Asking Why?

Get the answer to The Why question and you will have the goal that your character is driven to accomplish. You will have Why your character is in this place, at this time. And Why the character does what they’re doing right now, at this very moment. You’ve got the heart of the character asContinue reading “The Why Part Three – Why Am I Asking Why?”

The Why Part Two – What to do with the stuff from Part One

In Part One, you learned what to look for when you dive into the source material. You got answers to very specific questions about your character. And the answers came directly from the IP. You now have the clues that will lead you to the treasure – knowing what makes your character tick. The WhyContinue reading “The Why Part Two – What to do with the stuff from Part One”