More Behaviors and What They Suggest

The definition of ‘interactive’ is a two-way flow of information, allowing people to influence or have an effect on each other. It’s commonly accepted that, as humans exchange information with each other, only 7% is done with words. Another 38% is in vocal tone. And the greatest factor in human communication (55%) is body language.Continue reading “More Behaviors and What They Suggest”

Seeing Into Someone’s Heart – Non-Verbal Cues

Without thinking about it, everyone does it. People broadcast their level of attention, interest and comfort in non-verbal messages. It’s a peek at what is going on in someone’s heart.  To put it into our terms, these messages are the very first offer you get from your scene partner. As you work, it is criticalContinue reading “Seeing Into Someone’s Heart – Non-Verbal Cues”

Gotta’ Walk the Walk

I’ve been away for a bit. I’m creating a character – using the same tools I talk about in this blog. Walkin’ the walk… Macbeth is the character. The show is an original comedy written by Lloyd Schwartz called Classic Couples Counseling. Lady M and I are one of the five sets of characters fromContinue reading “Gotta’ Walk the Walk”

Pivot…  Spin…  Adapt

In your work as an interactive character, the Yes part of “Yes, and…” means accepting what the guest sends your way. The And is your response. Now, you could And them from a menu of lines or bits you know usually work. Imagine, instead, using their offer to make the connection more real. What ifContinue reading “Pivot…  Spin…  Adapt”

What You Observe – Apply The Why

Let’s review. As humans we have very sophisticated programming to be social – to interact. At the beginning of every interaction you have two choices. Keep your attention on yourself or place your focus on the other person. If you focus on yourself, you become self-conscious and introspective. You miss the cues those other humansContinue reading “What You Observe – Apply The Why”

A Connections Is Made – Use Your Lifetime of Experience

As humans, we are always sending out information about the way we feel and what we are thinking. We are instinctively trained to receive these cues and react – based on that information and what you want to accomplish. Simply giving those cues value and allowing them to affect you creates a genuine connection. SendingContinue reading “A Connections Is Made – Use Your Lifetime of Experience”

How Connections Are Made – First Step

You are wearing a character costume in an immersive environment. You’re staged in one place and there is a queue of guest waiting to meet you. Your job is to connect and have a fantastic interaction with every guest. The most fundamental way to connect with another person is to share eye contact with them.Continue reading “How Connections Are Made – First Step”

A Little History

Defining The Why is your key to creating a full character. The work to build a full character is one half of the job. The other half, in interactive entertainment, is connecting the character with visitors. Before I get into connecting, a little flashback on how these ideas came into being. I was responsible toContinue reading “A Little History”

The Why. First Step – what to look for

The Why is a critical concept in developing a fantastic interactive character. The Why comes in two flavors. You have to have them both. Uncover The Why and you find; 1) The driving reason your character is in this story, 2) The compelling reason your character does what they do at any given moment. AsContinue reading “The Why. First Step – what to look for”

Consistency Isn’t Everything

                  Consistency in Character:                   Most living beings can and will do the most unbelievable things. And, to their way of looking at it, they do it with good reason.                   It follows that any character is liable to do anything.                   Of course, in the operational environments we work in, the performer must beContinue reading “Consistency Isn’t Everything”