More Behaviors and What They Suggest

The definition of ‘interactive’ is a two-way flow of information, allowing people to influence or have an effect on each other. It’s commonly accepted that, as humans exchange information with each other, only 7% is done with words. Another 38% is in vocal tone. And the greatest factor in human communication (55%) is body language.Continue reading “More Behaviors and What They Suggest”

Seeing Into Someone’s Heart – Non-Verbal Cues

Without thinking about it, everyone does it. People broadcast their level of attention, interest and comfort in non-verbal messages. It’s a peek at what is going on in someone’s heart.  To put it into our terms, these messages are the very first offer you get from your scene partner. As you work, it is criticalContinue reading “Seeing Into Someone’s Heart – Non-Verbal Cues”

Gotta’ Walk the Walk

I’ve been away for a bit. I’m creating a character – using the same tools I talk about in this blog. Walkin’ the walk… Macbeth is the character. The show is an original comedy written by Lloyd Schwartz called Classic Couples Counseling. Lady M and I are one of the five sets of characters fromContinue reading “Gotta’ Walk the Walk”

Eliminate Reasons To Hold Back

Here’s a quick thought about what we do and the creative process. Sure, in our work we have to “color inside the lines”. That’s part of the whole process. We are part of teams that help us prepare performances and evaluate what happens in rehearsals. The final product belongs to many contributors. Still, I runContinue reading “Eliminate Reasons To Hold Back”

Pivot…  Spin…  Adapt

In your work as an interactive character, the Yes part of “Yes, and…” means accepting what the guest sends your way. The And is your response. Now, you could And them from a menu of lines or bits you know usually work. Imagine, instead, using their offer to make the connection more real. What ifContinue reading “Pivot…  Spin…  Adapt”

“Yes, and…”

The Goal – Each guest becomes a unique, contributing partner in the word of our story. Every time a guest interacts with a character, their feeling of being a valued part of this new world grows deeper and fuller. They go on to explore their new environment, inspired, confident and emotionally connected to this imaginaryContinue reading ““Yes, and…””

It’s Personal

The kind of connection we want between a character and a guest is a personal give and take. A two-way interaction. In the example in last blog entry, we got where the guest makes an emotional connection with the dinosaur. That’s one half of our interaction. Imagine, now, the character incorporates the natural human cuesContinue reading “It’s Personal”

A Real World Example

Here’s a non-human character that couldn’t speak and still pulled guests into her world. I worked regularly with a large dinosaur that would appear in the park. We wanted her to feel as real as possible. The tone surrounding her is this is a real event, with a real animal. Any suggestion of performance isContinue reading “A Real World Example”

Recover A Scared Kid

A quick tangent. As I was writing, I traced these interactive character ideas back to the one standing rule, “Do whatever it takes to Recover A Scared Kid”. When a character unintentionally scares a kid, performers usually do one of three things: Fumble around until someone moves the sobbing kid away and the meet andContinue reading “Recover A Scared Kid”

What You Observe – Apply The Why

Let’s review. As humans we have very sophisticated programming to be social – to interact. At the beginning of every interaction you have two choices. Keep your attention on yourself or place your focus on the other person. If you focus on yourself, you become self-conscious and introspective. You miss the cues those other humansContinue reading “What You Observe – Apply The Why”