Interactive Characters

Creating Compelling Characters For Immersive Environments

“Yes, and…”

The Goal – Each guest becomes a unique, contributing partner in the word of our story. Every time a guest interacts with a character, their feeling of being a valued part of this new world grows deeper and fuller. They go on to explore their new environment, inspired, confident and emotionally connected to this imaginaryContinue reading ““Yes, and…””

It’s Personal

The kind of connection we want between a character and a guest is a personal give and take. A two-way interaction. In the example in last blog entry, we got where the guest makes an emotional connection with the dinosaur. That’s one half of our interaction. Imagine, now, the character incorporates the natural human cuesContinue reading “It’s Personal”

A Real World Example

Here’s a non-human character that couldn’t speak and still pulled guests into her world. I worked regularly with a large dinosaur that would appear in the park. We wanted her to feel as real as possible. The tone surrounding her is this is a real event, with a real animal. Any suggestion of performance isContinue reading “A Real World Example”

Recover A Scared Kid

A quick tangent. As I was writing, I traced these interactive character ideas back to the one standing rule, “Do whatever it takes to Recover A Scared Kid”. When a character unintentionally scares a kid, performers usually do one of three things: Fumble around until someone moves the sobbing kid away and the meet andContinue reading “Recover A Scared Kid”

Connections

We are created with a deep, instinctive drive to belong, to love and to be loved. Connecting is a fundamental human need. It is so ingrained in us, we make the decision to like or reject someone in a matter of seconds. It’s a survival mechanism. We are hardwired to do that. To our instincts,Continue reading “Connections”

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