Connections and Interactions Create Relationships

There are two kinds of performers in a theme park. Those who entertain and those who connect and interact. Two separate approaches to the work. Each one has it’s place – when applied in the right situation. I’m writing about working inside an immersive environment, one on one, with a visitor. Immersion in the storyContinue reading “Connections and Interactions Create Relationships”

A Little History

Defining The Why is your key to creating a full character. The work to build a full character is one half of the job. The other half, in interactive entertainment, is connecting the character with visitors. Before I get into connecting, a little flashback on how these ideas came into being. I was responsible toContinue reading “A Little History”

Stay Away From The Feels. Take Action.

If the Goal is the heart of a character, Action is the blood. Without Action, nothing works. Actions are all the things characters do to get what they want. Characters choose different actions in response to different conditions. Feelings really don’t have that much to do with it. A performer with a new character willContinue reading “Stay Away From The Feels. Take Action.”

The Why Part Three – Why Am I Asking Why?

Get the answer to The Why question and you will have the goal that your character is driven to accomplish. You will have Why your character is in this place, at this time. And Why the character does what they’re doing right now, at this very moment. You’ve got the heart of the character asContinue reading “The Why Part Three – Why Am I Asking Why?”

The Why Part Two – What to do with the stuff from Part One

In Part One, you learned what to look for when you dive into the source material. You got answers to very specific questions about your character. And the answers came directly from the IP. You now have the clues that will lead you to the treasure – knowing what makes your character tick. The WhyContinue reading “The Why Part Two – What to do with the stuff from Part One”

The Why. First Step – what to look for

The Why is a critical concept in developing a fantastic interactive character. The Why comes in two flavors. You have to have them both. Uncover The Why and you find; 1) The driving reason your character is in this story, 2) The compelling reason your character does what they do at any given moment. AsContinue reading “The Why. First Step – what to look for”

Where Is All This Leading?

                  Our work is all about characters and connections.                              I want you to be able to create a well-crafted, multi-faceted character. It can be out of an established intellectual property or an original concept. A character rich with relatable goals and values. One that visitors are emotionally attracted to. One that people will identifyContinue reading “Where Is All This Leading?”

Everything Comes From The Visitor

                  I am a huge fan of smart bits, ingenious business and classic shtick. Love ‘em.                   However, they will hold you back as an interactive character.                   Bits, by their very nature, are pre-planned. They’re something that’s been thought out, rehearsed and then repeated.                   Think about a time in your life when someoneContinue reading “Everything Comes From The Visitor”

Consistency Isn’t Everything

                  Consistency in Character:                   Most living beings can and will do the most unbelievable things. And, to their way of looking at it, they do it with good reason.                   It follows that any character is liable to do anything.                   Of course, in the operational environments we work in, the performer must beContinue reading “Consistency Isn’t Everything”